一、button1 &button2
程式內容
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace 上課習題
{
public partial class Form1 : Form
{
int a = 0;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
MessageBox.Show("尚未完成");
}
private void button2_Click(object sender, EventArgs e)
{
a+=1;
if (a % 2 == 1)
{
button1.Location = new Point(250, 250);
}
else if(a%2==0)
{
button1.Location = new Point(47, 40);
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}
二、Cube 跑動
程式內容
using UnityEngine;
using System.Collections;
public class move : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.Translate(Time.deltaTime, Time.deltaTime, 0);
}
}
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